Phaser: Mouse input
This post is part of a Phaser series. Click here to see the first post of the series.
Any GameObject can be made interactive.
To do so, we must call the setInteractive() method on it:
text = this.add.text(100, 100, 'test')
text.setInteractive()
Once a GameObject is interactive, it can listen for events.
This is done using the on() method. We pass an event name, and a callback function that’s executed when the event occurs:
text.on('pointerup', function () {})
pointerup is just one of the mouse events we can listen for. We also have:
pointerdownpointerdownoutsidepointeruppointerupoutsidepointermovepointeroverpointeroutwheel
This is just the beginning. We have many advanced mouse (and touch events) controls at our disposal.
gameobjectdown is a more general event that is fired when any interactive element is clicked, and it’s not fired on an object, but on this.input:
this.input.on('gameobjectdown', () => {}) download all my books for free
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